概述

前面我们讲到了lifecycle是如何使用的,但是我们单单知道如何使用它还是不够的,我们需要知道它到底是如何绑定生命周期的。那么本篇我们就讲一下lifecycle的原理篇。

本篇基于Android 9.0源码进行分析,如有不同,注意sdk版本。

Lifecycle是什么?

官方文档是这么描述的,Lifecycle它是一个类,用来存储相关组件的生命周期状态,如Activity或者Fragment等。并且允许其他组件对这些状态进行观察。

我们先简单看一下Lifecycle这个类的源码:

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public abstract class Lifecycle {

@RestrictTo(RestrictTo.Scope.LIBRARY_GROUP)
@NonNull
AtomicReference<Object> mInternalScopeRef = new AtomicReference<>();

@MainThread
public abstract void addObserver(@NonNull LifecycleObserver observer);

@MainThread
public abstract void removeObserver(@NonNull LifecycleObserver observer);

@MainThread
@NonNull
public abstract State getCurrentState();

@SuppressWarnings("WeakerAccess")
public enum Event {
ON_CREATE,
ON_START,
ON_RESUME,
ON_PAUSE,
ON_STOP,
ON_DESTROY,
ON_ANY
}

@SuppressWarnings("WeakerAccess")
public enum State {
DESTROYED,
INITIALIZED,
CREATED,
STARTED,
RESUMED;
public boolean isAtLeast(@NonNull State state) {
return compareTo(state) >= 0;
}
}
}

从源码可以看出,Lifecycle主要是定义了2个枚举,一个是Event,它代表着Lifecycle分配的生命周期事件,并且它会映射到activity或者fragment的生命周期回调事件里。还有一个是State,它是指Lifecycle所处的生命周期状态。我们可以通过下图来了解State和Event的关系。

如何与Activity和Fragment建立联系?

我们知道一般来说我们的activity是继承于FragmentActivity的。那么FragmentActivity又是继承于ComponentActivity。那我们看一下ComponentActivity的源码:

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@RestrictTo(LIBRARY_GROUP_PREFIX)
public class ComponentActivity extends Activity implements
LifecycleOwner,
KeyEventDispatcher.Component {

@SuppressWarnings("deprecation")
private SimpleArrayMap<Class<? extends ExtraData>, ExtraData> mExtraDataMap =
new SimpleArrayMap<>();

private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

@SuppressWarnings("deprecation")
@RestrictTo(LIBRARY_GROUP_PREFIX)
@Deprecated
public void putExtraData(ExtraData extraData) {
mExtraDataMap.put(extraData.getClass(), extraData);
}

@SuppressLint("RestrictedApi")
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ReportFragment.injectIfNeededIn(this);
}

@CallSuper
@Override
protected void onSaveInstanceState(@NonNull Bundle outState) {
mLifecycleRegistry.markState(Lifecycle.State.CREATED);
super.onSaveInstanceState(outState);
}

@RestrictTo(LIBRARY_GROUP_PREFIX)
@SuppressWarnings({"unchecked", "deprecation"})
@Deprecated
public <T extends ExtraData> T getExtraData(Class<T> extraDataClass) {
return (T) mExtraDataMap.get(extraDataClass);
}

@NonNull
@Override
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}

...
}

我们可以看到ComponentActivity实现了LifecycleOwner的接口。并且定义了LifecycleRegistry。LifecycleRegistry是Lifecycle的实现类。具体逻辑我们就不看了,有兴趣可以自己关注下。

上述代码中我们可以看到在onSaveInstanceState方法中,我们通过markState把状态设置成Lifecycle.State.CREATED。那么为什么找不到设置其他状态的逻辑呢?我们可以发现在onCreate方法中有一个inject方法。我们进入此方法,哎,它就找到了。我们看下它的源码:

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...

static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}

if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}

@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}

@Override
public void onStart() {
super.onStart();
dispatchStart(mProcessListener);
dispatch(Lifecycle.Event.ON_START);
}

@Override
public void onResume() {
super.onResume();
dispatchResume(mProcessListener);
dispatch(Lifecycle.Event.ON_RESUME);
}

@Override
public void onPause() {
super.onPause();
dispatch(Lifecycle.Event.ON_PAUSE);
}

@Override
public void onStop() {
super.onStop();
dispatch(Lifecycle.Event.ON_STOP);
}

@Override
public void onDestroy() {
super.onDestroy();
dispatch(Lifecycle.Event.ON_DESTROY);
// just want to be sure that we won't leak reference to an activity
mProcessListener = null;
}

private void dispatch(@NonNull Lifecycle.Event event) {
if (Build.VERSION.SDK_INT < 29) {
// Only dispatch events from ReportFragment on API levels prior
// to API 29. On API 29+, this is handled by the ActivityLifecycleCallbacks
// added in ReportFragment.injectIfNeededIn
dispatch(getActivity(), event);
}
}

...

我们可以看到在对应的生命周期调用了dispatch方法,而在dispatch方法中又调用了一个多参的dispatch方法。在此方法中会判断activity是属于LifecycleRegistryOwner还是LifecycleRegistry。最终都会调到LifecycleRegistry的handleLifecycleEvent方法中去。

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public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
State next = getStateAfter(event);
moveToState(next);
}

private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}

static State getStateAfter(Event event) {
switch (event) {
case ON_CREATE:
case ON_STOP:
return CREATED;
case ON_START:
case ON_PAUSE:
return STARTED;
case ON_RESUME:
return RESUMED;
case ON_DESTROY:
return DESTROYED;
case ON_ANY:
break;
}
throw new IllegalArgumentException("Unexpected event value " + event);
}

我们可以看到它是通过getStateAfter去获取event的状态,具体可以参考一下上面的时序图。而在moveToState方法中它又回调用sync方法:

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private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}

这里会通过mObserverMap的eldest和newest拿到的状态做对比,判断是向前还是向后。比如ON_CREATE=>ON_START是向前,ON_START=>ON_CREATE是向后。整体流程是差不多的。具体我们看代码示例:

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private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
pushParentState(observer.mState);
observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
popParentState();
}
}
}

private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = downEvent(observer.mState);
pushParentState(getStateAfter(event));
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}

最终它都会走到 observer.dispatchEvent(lifecycleOwner, event);方法中。
并且最终会调用 mLifecycleObserver.onStateChanged(owner, event);也就是LifecycleEventObserver的方法。我们看基于LifecycleEventObserver的实现类ReflectiveGenericLifecycleObserver。

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class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
private final Object mWrapped;
private final CallbackInfo mInfo;

ReflectiveGenericLifecycleObserver(Object wrapped) {
mWrapped = wrapped;
mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
}

@Override
public void onStateChanged(@NonNull LifecycleOwner source, @NonNull Event event) {
mInfo.invokeCallbacks(source, event, mWrapped);
}
}

在onStateChanged方法中调用了CallbackInfo的invokeCallbacks方法:

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void invokeCallbacks(LifecycleOwner source, Lifecycle.Event event, Object target) {
invokeMethodsForEvent(mEventToHandlers.get(event), source, event, target);
invokeMethodsForEvent(mEventToHandlers.get(Lifecycle.Event.ON_ANY), source, event,
target);
}

private static void invokeMethodsForEvent(List<MethodReference> handlers,
LifecycleOwner source, Lifecycle.Event event, Object mWrapped) {
if (handlers != null) {
for (int i = handlers.size() - 1; i >= 0; i--) {
handlers.get(i).invokeCallback(source, event, mWrapped);
}
}
}
static class MethodReference {
final int mCallType;
final Method mMethod;

MethodReference(int callType, Method method) {
mCallType = callType;
mMethod = method;
mMethod.setAccessible(true);
}

void invokeCallback(LifecycleOwner source, Lifecycle.Event event, Object target) {
//noinspection TryWithIdenticalCatches
try {
switch (mCallType) {
case CALL_TYPE_NO_ARG:
mMethod.invoke(target);
break;
case CALL_TYPE_PROVIDER:
mMethod.invoke(target, source);
break;
case CALL_TYPE_PROVIDER_WITH_EVENT:
mMethod.invoke(target, source, event);
break;
}
} catch (InvocationTargetException e) {
throw new RuntimeException("Failed to call observer method", e.getCause());
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
}
...
}
...

最后走到的是MethodReference的invokeCallback方法,而MethodReference中有两个变量,一个是callType,它表示调用方法的类型,另一个是Method,表示方法,不管是哪种callType都会通过invoke对方法进行反射。

总结

最后我们以一张调用的时序图来对上述流程做个总结。

参考

官方文档